We’ve made good on this promise of pulling off physics destruction in the cloud, which is this big technical lift, but I actually think it’s really fun too. I feel really good about where we’ve landed, especially on Wrecking Zone. Specifically around cloud-based destruction. I mean, as everybody knows, Crackdown has been in development for a long time and we very publicly stated some pretty lofty goals. You mentioned that you've been a fan of the series for a long time, back to your Halo 3 days - how exciting is it to be involved in this game, this close to launch? Where do you feel like you're at right now with regards to Crackdown 3? So in Crackdown, yeah, we were actually much more involved than usual, and I’ve been spending a lot of time in the UK with Sumo working on the campaign and just really being pretty deep in the game as we get closer to launch. Typically the publishing team - well, depends on different publishers…but Microsoft first party publishing tends to get a little bit more involved in the games because they typically are pushing technology that requires a lot of close coordination with Microsoft tech and design. So I sit on the publishing side of things and work with the dev teams to help make the games.Īnd how actively involved are you in Crackdown 3, specifically? I’m the creative director and head of design for Microsoft Global Publishing. Why don't we start with you introducing yourself and your role in Crackdown 3. Related: Crackdown 3 Is Exactly The Exclusive Xbox Needs Staten covered Crackdown 3's PvP, DLC plans, story mode design decisions, and more, and if freedom is what players want, then Crackdown 3 is poised to capitalize on that in a big way. If you're wondering how Crackdown 3 might compete with the other big games like Anthem, Staten recently sat down with Screen Rant for an interview. There have been delays, developer changes, and a host of other adversities, but the game is finally ready to be played and will debut alongside some stiff competition in mid-February. Now, as the creative director and head of design for Microsoft Global Publishing, Staten finds himself on the precipice of launching Crackdown 3, nine years after the last release in the series.
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