It is best to keep everyone alive during your collectible playthrough. This will allow you to get the maximum number of collectibles. You can also follow The Quarry Walkthrough (Everyone Survives), it will get you the trophies for all Evidence + all Tarots. If you grab everything possible (going to Rocky Road in Chapter 2) you should only have 2 clues left after the first playthrough: Hackett History #2, Hackett History #3. You can keep track of your Collectibles in the Pause Menu under Clues / Evidence / Tarots. They are all numbered and have unique names. Thus you can easily reference your missing ones in this guide. Some items are easy to miss when you advance towards the next cutscene. When using Chapter Select it resets your Collectible Progress to what you had at the start of that Chapter.There are some important notes about Chapter Select: This is pointed out in the guide but if you miss anything you can get it in the next Chapter Select playthrough. To pop the trophies you must have ALL collectibles of one type in one playthrough. When using Chapter Select to replay a Chapter, the Chapter Select becomes unavailable until beating the game again (from whatever chapter you start replaying you must finish all chapters until the end of the game again to re-unlock Chapter Select).If you try to get the mutually exclusive Chapter 2 collectibles (Rocky Road/Shady Glade) via Chapter Select it won’t pop the trophies, you must recollect completely everything. For example, if after the story you replay Chapter 2, you would have to again finish Chapters 2-10 all the way to the end of the story. It gives you +5 Finesse, +2 Constitution, +3 Wits, +20 percent Water Resistance, +1 Huntsman, +1 Sneaking, +234 HP, and full immunity to being Terrified or Charmed.Only then you unlock Chapter Select again. Head to the groom's house in Arx, and you'll find the helmet in a chest. This chest armor provides +5 Finesse, +3 Intelligence, +10 percent Fire Resistance, +10% percent Water Resistance, +1 Huntsman, +2 Scoundrel, +0.1 Movement, +176 HP, and deflects 20 percent of incoming melee damage from enemies as Water damage. They give you +3 Finesse, +2 Wits, +1 Scoundrel, +1 Sneaking, +1 Thievery, +6 Initiative, +0.5 Movement, and full immunity to some negative effects like Slowed, Crippled, and Knocked Down.įound in Sanguinia Tell's basement in Arx inside a chest. In Arx, cross the bridge to get to Lucian's Temple, and a trader will wait for you on the other side of the bridge, selling these boots. You'll gain the skill called Global Cooling when equipping it. 20 percent of melee damage is also reflected on enemies as Water damage. It provides +2 Finesse, +20 percent Water Resistance, +1 Ranged, +1 Sneaking, +1 Thievery, +0.25 Movement and +21 HP. On Reaper's Coast, head to the Black Bull tavern and speak to Papa Thrash, who sells this chest armor. It grants you +3 Finesse, +3 Wits, and +1 Thievery. These gloves grant you +1 Finesse, +10 percent Poison Resistance, and +1 Huntsman.Īs you head to the Nameless Isle, you must face off against the mysterious Shadow Prince. After defeating the Void Salamanders, speak to a squirrel nearby who will point you to the location of this hidden treasure. Damage dealt varies per your Finesse stat.Ī pair of gloves found on Fort Joy island. Your go-to area-of-effect spell that sends down a literal storm of arrows upon enemies. A single shot that deals 115 percent damage and gains an additional 50 percent damage bonus when fired while sneaking. If you chose Sneaking as one of your skills, this is a very powerful skill. Each arrow can target a different enemy for 60 percent damage.Īn absolute must-have bail-out skill, which lets your Ranger teleport to high ground or away easily, and also sets Haste on them.Ī very powerful shot that can pass through multiple enemies in a single line, going even through armor. The Ranger will fire a bouncing shot of 90 percent damage that switches to a target within five meters.Īnother great crowd control ability, which allows your Ranger to fire three arrows simultaneously. It dishes out a whopping 120 percent damage, too.Īgainst groups of enemies that stick close together, Ricochet allows a Ranger to chip away at their health from afar. It both heals and removes some negative status effects, such as Crippled, Blinded, or Poisoned.Ī powerful shot that has a chance of setting the Crippled status effect on the enemy, reducing their AP. A simple necessity, having this could mean the difference between life and death early in the game.
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